Warband which faction




















At their backs they have the ocean, on their tail they have the snow, and directly across their immediate mountain range are the forests of Swadia.

What this means is that there is an overabundance of bandits and raiders to farm, but more importantly, it provides access to diverse types of market goods without traveling too far. As you travel from place to place, recruiting troops, selling loot, and buying goods, you'll begin to notice how easy it is to diversify your food supply and corner those faster-moving bandit groups.

Like the Spartans did in the movie , you will push your enemies to the sea and eliminate them. Assuming you are nowhere near the action, you can trust this geographic advantage to force your enemies to march through your allies to get to you. You can move safely behind friendly lines, farming loot and experience, all the while the enemy has to push through dire grounds where your backup is but a short march away.

The only true disadvantage here is that you're pretty much limited to using foot units. The Nords may be a great long-term investment, but you may as well sign away unit diversity and get used to having nothing but foot units available to you on the cheap. In the early game there won't be too many roving bandits and armies with prisoners to rescue and recruit, and buying high-tier mercs at the tavern will be a poor choice for spending your money, so shut up and get used to commanding infantry.

In order to get over the fact you are losing half your army to mounted units, just think that these are the main antagonist for your later conquering of Calradia.

It cannot be expressed enough that in strengthening the Nords, you're weakening all of your future enemies. Their top-tier units are the Nord Huscarl and Nord Veteran Archer, and neither of them have the strongest equipment available on a non-hero character. Once the Nords have assisted you in becoming financially independent, and you've assisted them in spreading like a virus across the map, you'll be in a position to reign freely, nearly-unmatched in military might and tactical flexibility.

If you don't join the Nords, you are making a huge mistake. I'm not sure what else I could possibly say about the Nords in order to get you to join these useful tools. That really is all they are, useful tools for your rise to glory and fame, and you'd be doing yourself a disservice by joining up with anyone else. I suppose I could let you know, however, that siding with these guys does have a blaring negative aspect that could ruin the game for you.

Once you have established your fiefdom under King Ragnar, you have a steady income flowing from workshops in cities, and you have claimed most of the map for the Nords, you will have made open-field battles extremely boring for yourself. Yes, this makes anything outside of siege battles so easy that the game becomes a slog of resupplying yourself and your fiefs.

Most of your time will be spent recruiting men, leveling them, and reinforcing your current castles and cities, all the while you stomp out the Nords over and over again. Essentially, you've established the weakest enemy in the game as the most prominent in numbers, and now you're just tipping over the dominoes and resetting them so you can do it again. However, this method is much nicer than making it to the end game only to realize you supported the Khergits, now every ground battle takes an hour or more to complete.

Even better, you didn't support the Rhodoks only to lose half your force to Rhodok Sharpshooters during every initial charge. So, that is all she wrote as it concerns why you, absolutely, must start with the Nord faction. Make sure you join up with them today! Simulation Games. Question Status How to make other factions fight each other? Answered Why haven't I been invited to a feast after days have passed? Unanswered How do you change your banner in mount and blade warband ps4? Unanswered Can we marry our companion?

Unanswered What so i have to be a female to marry Ymira? Ask A Question. Keep me logged in on this device. Forgot your username or password? How to make other factions fight each other? Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Fartastic View Profile View Posts. I would say swadia due to the cavalry but they usually get bodied after a short time.

Showing 1 - 5 of 5 comments. Hat4 View Profile View Posts. In the late game they're pretty great but their short game units are garbage. Ive answered this in a previous thread, so I just copy pasted my answer over If the player is sided with a faction, that is the strongest faction, so I will be judging on faction performance without the aid of the player.

Ive actually done the calculations and overall the sarranids are the best faction. They are the most successful ai faction, statistically owning more towns and castles than any other faction in my playthroughs. They have one of the best troop compositions overall, having decent infantry, and well above decent archers and cavalry.

Every other faction aside from swadia is hindered in some way, be it lacking cavalry, only having cavalry, terrible infantry etc. Rhodoks are great at defending hill based areas but struggle to move out towards open field, thus being less viable for conquering the entire map.



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